Archive for the ‘Video Game Middleware’ Category

After 12 weeks of working with Gamebryo 2.5 I finished creating a small game to show off some of the middleware used. The game last 10 minutes and allows the player to explore and complete quests in any order. I managed to use 8 different middlewares created by other colleagues and also implemented 3 external [...]

Video Game Middleware

Posted: April 22, 2011 in Video Game Middleware

Middleware prevents reinventing the wheel, a company can purchase off the shelf middleware and integrate this into their engine/game and see the results a lot faster and cheaper than if they were to write their own system. Middleware is used throughout the industry with examples such as speed tree for generating 3d trees across your [...]