Here it is my finished particle engine in OpenGL, The project has been a success I have hit my 60FPS and 60,000 particle goal, infact I can get double 120,000 particles with around 87 FPS with optimisations, The first 5 weeks of OpenGL were tough, I had problems with it not displaying things on screen [...]
Archive for the ‘OpenGL’ Category
In this project I am attempting to create a particle engine from scratch using OpenGL, having never programmed in openGL I am looking forward to the challenge and increasing my knowledge of other languages and APIs, I have heard a lot of interesting things about OpenGL and looked at the OpenGL vs. DirectX ongoing debate, [...]