Posted on December 17, 2008 by Chris Mckellar
This week i finished my game completely, Going from knowing nothing about Unreal Script/UnrealEd to making a total conversion in 12 weeks was quite a journey. I am pleased with the way it has turned out and have learned a lot during the time. I tried to get my famous five game as close to [...]
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Posted on December 8, 2008 by Chris Mckellar
This week i have been mainly bug fixing and cleaning my code up. I implemented flooding in the caves this happens if the timer for the tide counts down to zero. This is about 4 minutes for the player to find their way out of the maze. If you don’t make it when the tide [...]
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Posted on December 1, 2008 by Chris Mckellar
This week’s game dev I have been implementing another puzzle the famous QTE (Quick Time Event) used in 1 of the greatest games ever Shenmue. This went quite well and was easier to implement that I first thought. I then looked at sound and had troubles trying to create and load .IT files which are [...]
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Posted on November 24, 2008 by Chris Mckellar
Following on from last weeks lecture on player experience and entering “Crunch Time” with only 3 weeks to go until the deadline for this 12 week project, I have been putting even more hours in to get my game closer to my goal. I changed the AI from inheriting from Monster to Pawn and added [...]
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Posted on November 20, 2008 by Chris Mckellar
Player Experience
In my famous five game the players experience will change over how far you progress. You will start off playing as Julian and be locked in the lighthouse. The main goal throughout the game is to find a way out of the lighthouse. You will need to find clues, Talk to the others and solve puzzles in [...]
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Posted on November 16, 2008 by Chris Mckellar
This week I have been putting a lot of time into Game Dev. I have now finally got a torch in my game this took a lot of effort and required lots of time looking on forum posts. It does however have a slight bug with it when it shines on certain objects. I also [...]
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Posted on November 11, 2008 by Chris Mckellar
This weeks game dev i have been looking more at unreal script. I have sorted out my timer mini game to trigger whenever i want. I have spent many hours looking up dynamic lights for a torch in my game but at the moment is seems very unlikely i will get one in. I also [...]
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Posted on November 4, 2008 by Chris Mckellar
This weeks game dev i have been implementing items into my game. I have taken last weeks pickup mini game and turned it into a gold collecting game to get the player to explore the level. I then implemented a working Magnifying glass this works quite well and will be used to in a number [...]
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Posted on October 30, 2008 by Chris Mckellar
This weeks game dev was about unreal scripting. We learnt that we could extend classes and make our own pickup class and still be able to use the original scripts. We looked casting in unreal and the benefits of using scripting even though it is still 20 times slower unreal only uses about 5% scripting [...]
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Posted on October 14, 2008 by Chris Mckellar
This week’s task is to remake the university in unreal. We each have to individually create a part of the university and then at the end we will combine all our parts to form one big level. My group was assigned to the making the Atrium which is the heart of the university. It has [...]
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