Archive for the ‘Applied Game Development’ Category

With just one week to go until the alpha deadline we have been working nonstop to get all features in. After 3 or 4 weeks of going trying many different ways to get collision working with the artists bounding boxes Barry found out that it was his collision system that was at fault. He had [...]

This week we got projectiles firing in game. This was great to see as we had a lot of troubles getting it to fire in the right direction. We have tiny XML working its loading profiles and weapon information in the form of unit testing. Barry got some basic AI working following nodes about the [...]

This week we looked at different Design Paterns. A design pattern is a certain way of solving a problem that we expereince over time. They get refined over time and become a standard approach.In Object Orientated programming there is 3 main categories: Creational – These relate to creating instances of classes Structural – These relate [...]

This week we looked at Developing methodologies. We looked at the waterfall method of developing which as the name suggests is a sequential development process. One task leads onto another and flows down like a waterfall. Starting with the Requirements specification once complete you move onto the Design stage and then onto the Implementing or [...]

The lecture this week was on UML(Unified Modelling Language) this is about planning out a project by breaking down the components into non techincal aspects. So describing an Object Orientated System without any reference to any programming language. there are 13 kinds of diagrams with two major categories Structure Diagrams which are static and describes [...]

This week has been a tough week one person in our team was ill however we achieved quite a lot we got collision in but have not wrote the response yet, I have been working on a ship class which is nearly complete, The other members have been trying to get text on screen so [...]

This week I have seen a definite improvement over last week; there have been a few problems but work wise we have achieved a lot. The start of the week I called an emergency meeting to sort things out. I hired a room out in the library and went through the agenda. I had a [...]

A new semester and a new module Applied Game Development is all about simulating the games industry and working in a team using the middleware game engine Gamebryo which is what fallout 3 and Oblivion was made using. We have been allocated our teams of which i am part of team of 6. Our project [...]