Posted on December 31, 2008 by Chris Mckellar
After a hard 11 weeks ive finally finished my software renderer I am very pleased with the outcome and as i have finished term time i will still be working on it and get texturing finished. This final week I focused on the user interface and added controls to show the features of the render, [...]
Filed under: Intro to 3D Graphics | Leave a Comment »
Posted on December 17, 2008 by Chris Mckellar
Posted on December 17, 2008 by Chris Mckellar
This week i finished my game completely, Going from knowing nothing about Unreal Script/UnrealEd to making a total conversion in 12 weeks was quite a journey. I am pleased with the way it has turned out and have learned a lot during the time. I tried to get my famous five game as close to [...]
Filed under: Game Development Techniques | Leave a Comment »
Posted on December 8, 2008 by Chris Mckellar
This weeks intro to 3D ive been struggling with the gouraud lighthing/shading i got stuck on a problem that was my model was black on screen even after i hardcoded the colour values. I spoke to adam and found the problem the makeARGB i was using it without putting Color:: infront. After this my model [...]
Filed under: Intro to 3D Graphics | Leave a Comment »
Posted on December 8, 2008 by Chris Mckellar
This week i have been mainly bug fixing and cleaning my code up. I implemented flooding in the caves this happens if the timer for the tide counts down to zero. This is about 4 minutes for the player to find their way out of the maze. If you don’t make it when the tide [...]
Filed under: Game Development Techniques | Leave a Comment »
Posted on December 1, 2008 by Chris Mckellar
Past 2 weeks i have been trying to make my own rasteriser which will allow me to do advanced shading techniques such as Gouraud shading. I have been struggling getting my head around making my own rasteriser figuring out the scan lines that go across the screen,Interpolation and setting the individual pixel. I came across [...]
Filed under: Intro to 3D Graphics | Leave a Comment »
Posted on December 1, 2008 by Chris Mckellar
This week’s game dev I have been implementing another puzzle the famous QTE (Quick Time Event) used in 1 of the greatest games ever Shenmue. This went quite well and was easier to implement that I first thought. I then looked at sound and had troubles trying to create and load .IT files which are [...]
Filed under: Game Development Techniques | Leave a Comment »
Posted on December 1, 2008 by Chris Mckellar
This week we did presentations on our linked source file programs. Most people had gone over the top and had taken code from the hello triangle psp example which was interesting to see how it works but wasn’t really needed. My group had just done a simple math and printer source which in main passes [...]
Filed under: Console Development | Leave a Comment »