Posted on November 24, 2008 by Chris Mckellar
I haven’t done an update on this in 2 weeks but i have made a lot of progress since the last update i now have flat shading on my models, Point light,Ambient and Directional lights in my scene. I also got it shading different colours depending on the lights colour it reflects some of the [...]
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Posted on November 24, 2008 by Chris Mckellar
Following on from last weeks lecture on player experience and entering “Crunch Time” with only 3 weeks to go until the deadline for this 12 week project, I have been putting even more hours in to get my game closer to my goal. I changed the AI from inheriting from Monster to Pawn and added [...]
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Posted on November 24, 2008 by Chris Mckellar
This week we look in more detail at the gnu compiler and the different commands for it.
“gcc -v” command which is verbose it basically outputs what the compiler is doing.
“gcc -s” this command shows information for the separate source file such as hello_world.c
“gcc – c” this command compiles the program but does not link to [...]
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Posted on November 20, 2008 by Chris Mckellar
Player Experience
In my famous five game the players experience will change over how far you progress. You will start off playing as Julian and be locked in the lighthouse. The main goal throughout the game is to find a way out of the lighthouse. You will need to find clues, Talk to the others and solve puzzles in [...]
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Posted on November 18, 2008 by Chris Mckellar
This weeks console dev was about the PSP dev kits which was a nice break from MIPS. We started off by looking at linux and GNU based command line. This was different as being used to windows for so long it took a while to understand there file structure and different commands. We used Cygwin [...]
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Posted on November 16, 2008 by Chris Mckellar
This week I have been putting a lot of time into Game Dev. I have now finally got a torch in my game this took a lot of effort and required lots of time looking on forum posts. It does however have a slight bug with it when it shines on certain objects. I also [...]
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Posted on November 11, 2008 by Chris Mckellar
This weeks game dev i have been looking more at unreal script. I have sorted out my timer mini game to trigger whenever i want. I have spent many hours looking up dynamic lights for a torch in my game but at the moment is seems very unlikely i will get one in. I also [...]
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Posted on November 9, 2008 by Chris Mckellar
Console dev for the past weeks i have been looking at sub routines in MIPS assembly. We looked at the jal instruction which means jump and link similar to the jr jump to register instruction however it saves the programme counter in register $31 the reason for this is if you jump to a sub [...]
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Posted on November 9, 2008 by Chris Mckellar
Here it is finally after many hours of frustration i have my model rendered to screen with rotation
To begin with every time I ran my programme it would close. I debugged my way through every line and came across a silly mistake. In my main message loop for the window I had changed if (msg.message [...]
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Posted on November 4, 2008 by Chris Mckellar
This weeks game dev i have been implementing items into my game. I have taken last weeks pickup mini game and turned it into a gold collecting game to get the player to explore the level. I then implemented a working Magnifying glass this works quite well and will be used to in a number [...]
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